Driverless car trials to begin in Australia

ABC News Australia:

The first on-road trials of driverless cars in the Southern Hemisphere will take place in Adelaide's southern suburbs in November.

Volvo will conduct the testing in conjunction with Flinders University, Carnegie Mellon University, the RAA and Cohda Wireless and Bosch, which has engineers in Australia developing driverless technology.

The trials will take place on the Southern Expressway on November 7 and 8, with multiple vehicles conducting manoeuvres such as overtaking, lane changing, emergency braking and the use of on and off ramps.

Baby steps, but I'm absolutely for any and all progress that inches me closer to a society where humans are no longer behind the wheel.

YouTube's paid service continues to take shape

Lucas Shaw and Brian Womack:

Partners accounting for more than 90 percent of YouTube viewing have signed on to the paid service, the company said in a statement. While the lineup incudes home-grown celebrities and music videos, YouTube so far doesn’t have TV networks such as Fox, NBC and CBS, according to people with knowledge of the matter who asked not to be identified discussing the project.

Signing up >90% of partners certainly is an impressive ratio.

The company has advised partners like top draw PewDiePie that their clips won’t be allowed to remain on the public, ad-supported YouTube if they don’t also sign up for the commercial-free subscription version. (Holdouts can keep videos hosted privately on YouTube, allowing them to become public once a deal is reached.)

Well, threatening partners with their videos no longer remaining public sure is big stick to wield. Given there's seemingly not been nearly as much outcry over YouTube's proposed move here compared to YouTube's attempts to gather signatures for Music Key, it seems reasonable to assume most content creators are happy with what's being proposed here.

YouTube will introduce two new features to convince people to pay for the commercial-free service. Subscribers will be able to store and watch videos without an Internet connection, and while using other applications on a mobile phone or tablet, people with knowledge of the matter said in April. Neither of those are available to users of the free service.

Offline playback and video multitasking are both features that would likely entice me to pony up for a YouTube subscription fee.

One important consideration here: full video playback while using other apps is of course entirely possible on Android, but it's not on iOS (outside of the new iOS multitasking APIs which are available only on the most recent iPad Airs). Presumably YouTube will allow for background audio playback on all iOS devices, but the fact remains this terrific feature arguably becomes much less of a draw for iOS users, who I would expect make up a significant segment of the audience that might pay for such a service.

Google’s video division said last year it would fund a number of original series, and has made deals with key partners like Fine Brothers Entertainment and Joey Graceffa, which already attract millions of viewers.

That effort could amount to more than a dozen original series next year, with budgets ranging from a few hundred thousand dollars to as much as $5 million, according to producers who also asked not to be named discussing private financial matters.

I'd expect compelling (subscription exclusive) original content is a prerequisite for a paid YouTube service to prove successful. After all, Netflix, with all its great (and increasingly exclusive) content costs but $8.99 a month, and I have a hard time imagining the masses will be willing to pay a (presumably) similar amount when all they get is the ability to not see the ads they're already well accustomed to skipping/watching, plus improved apps.

Flurry: app usage continues to rise at rather staggering rates

flurry_analytics.jpg

Simon Khalaf:

From Q2 2014 to Q2 2015, the total population of smart devices measured by Flurry grew from 1.3B to 1.8B, a 38% year over year growth. Regular Users, consumers who use apps between once and 16 times daily, grew from 784 million to 985 million in the same period, a 25% increase. Super Users, consumers who use apps between 16 and 60 times daily, grew even more in that same period from 440 million to 590 million, a 34% increase.

When we looked at Mobile Addicts, consumers who launch applications 60 times or more per day, we saw this group is growing at the fastest rate, from 176 million in Q2 2014 to a whopping 280 million in Q2 2015, a 59% increase.

There's obviously little question that we as a society are increasingly consumed by our mobile devies. 500 million devices coming online within a single year is pretty staggering (though I'd expect a great many of those would be additional screens for people who already made up the previous 1.3 billion total).

Sidenote: none of my apps have ever used Flurry, but the odds are pretty high one of the apps on your devices do.

Uber now more popular than taxis for business travelers in the U.S.

Taxis are losing business travelers to ride-hailing services like Uber, a survey shows.

In the three months ended in June, Uber overtook taxis as the most expensed form of ground transportation, according to expense management system provider Certify. Uber accounted for 55 percent of ground transportation receipts compared with taxis at 43 percent.

That’s a big jump from just the beginning of the year. In the first quarter, Uber Technologies had 46 percent of receipts tracked by Certify compared with 53 percent for taxis.

Certainly whenever I travel, I always favor Uber over a taxi. In fact, given how much I dislike the whole tipping system and the inconvenience of paying with cash, assuming I'm not in a time-critical situation, I would absolutely opt for a short Uber wait over a taxi that pulled up in front of me.

Television as punishment

Anthony Crupi:

Mobile devices are so popular with kids that nearly half of the 800 parents quizzed by Miner & Co. reported that they confiscate their kids' tablets when they act up and make them watch TV instead, thereby fostering a sort of Pavlovian response that equates TV with punishment. (That these parents simply don't restrict their kids' access to video altogether when they misbehave suggests that they're raising a generation of spoiled content junkies, but that's another story.)

Some kids are so obsessed with the small screen that they'll even forego treats for another few minutes with their portable video device. When given the choice between spending quality time with the tablet or having dessert, 41% of the parents surveyed said their kids would pick the screen over the snack.

Google's second quarter 2015 financials

Janko Roettgers for Variety:

What’s more, the YouTube-owned video service also seems to be growing eyeballs, despite increased competition from Facebook. “Growth in watch time on YouTube has accelerated,” said Porat, adding that global watch time is up 60 percent year-over-year, with mobile watch time more than double from what it was a year ago.

Porat’s remarks got seconded by Google’s chief business officer Omid Kordestani, who called YouTube’s watch time growth “the fastest we’ve seen in a couple of years”. A year ago, YouTube’s watch time had accelerated by 50 percent year-over-year, according to a Google spokesperson.

Kordestani also said that the average mobile viewing session on YouTube now lasts more than 40 minutes, and added that mobile viewing alone attracts more 18-49 year-olds in the U.S. than any cable network. The number of channels than earn a six-figure income on YouTube is up 50 percent year-over-year, according to Kordestani.

Improved mobile performance clearly spells good news for the company. Wall Street seemingly agreed, with shares spiking 11% in after-hours trading, causing Google to again overtake Microsoft as the second most valuable company on earth.

Also interesting from these financial results:

The new old iPod Nano

 
 

John Gruber on the new iPod Nano:

Very curious: the UI still looks iOS 6-style.

UPDATE: Word from a few little birdies is that what remains of the iPod software team is now working on Apple Watch — the Nano UI wasn’t updated to look like iOS 7 because there’s no one left to do it.

Releasing a new piece of hardware that eschews a now two-year old UI redesign sure feels more like something you'd expect from Samsung rather than Apple. Actually, Samsung probably wouldn't even do that. This is more the move you expect from one of those low-end manufactuers that sell $40 phones at grocery store checkouts.

Podcast episode 6: Pushbullet with Ryan Oldenburg

Download MP3 | Subscribe

Pushbullet CEO Ryan Oldenburg joins me to discuss all things Pushbullet!

In the first of a two part conversation, Ryan details the origin of Pushbullet and his usage of Android, why he decided to start a company and we compare notes on how a typical launch day goes for each of us. Ryan also details how he spends his time now that he is CEO of a company with seven employees, and we discuss that old chestnut of dealing with user feedback and providing support.

Follow Ryan on Google+: +RyanOldenburg

Links

Three generations of past and present Xbox bosses share stories and secrets

IGN's Ryan McCaffrey hosts an absolutely enthralling discussion with Seamus Blackley, Peter Moore and Phil Spencer.

Within the opening minutes, Moore (now with EA) sets to tone for an informative and frank behind the scenes discussion:

"To be very clear. [Xbox] was as much about blocking Sony to the television as it was creating a brand. That was the original intent. There was paranoia in Redmond, Washington that Sony would somehow own the living room."

Throughout the rest of the chat, any number of hot topics are discussed include the reason behind the initial Xbox's obscenely large controller, the brand's struggles in Japan, Steve Ballmer's reaction to the red ring of death recall, the animosity of other Microsoft employees towards the Xbox group and more.

The only talking point I feel was really missing was a discussion on Rare, but I'm probably being greedy there.

Highly recommended.

Note: also available as a podcast.